System / 01
Time System
Dates are written in KM — the Card Era — counted from the year the first true card was made.
Systems
Card systems, seal rules, Void laws, and universe mechanics.
18 published records
Full indexSystem / 01
Dates are written in KM — the Card Era — counted from the year the first true card was made.
System / 02
Everyone in this world is human. Lineages shape culture and affinity — they do not create separate species.
System / 03
Raw magic was unstable and lethal; seals were invented to guide it, and cards made seal knowledge portable.
System / 04
Cards are seal knowledge made portable — from the elementless Ancient Cards to the element cards born of catastrophe.
System / 05
Owning a card is not the same as being able to use one — untrained use is weak, wasted, or dangerous.
System / 06
Cards are made from seal-bearing Syleth paper by trained producers — making and using cards are separate disciplines.
System / 07
Cards do not burn, tear, break, or age — but each card is spent when used.
System / 08
A deck is many single-use cards — and an inheritance of technique, style, selection, and worldview.
System / 09
Cards choose no one — but a carried deck lies inside its owner's personal seal field, which makes theft its own craft.
System / 10
The Void is the only true other dimension — a place where the order of existence fails.
System / 11
The Seep is a reality-corroding substance that taints plants after a Void Gate opens.
System / 12
The Void Exile is the old punishment of casting criminals into the Void — lawful in theory, and not always in practice.
System / 13
The dead pass on to the soul realm — a place of continuation, not a power that intervenes in the world.
System / 14
The Parallel Shard is a fragment of another reality that fell on Virex — and the mystery no one has solved.
System / 15
The world runs on Oren coin and Syleth paper — a card economy stretched between honest markets and priced secrets.
System / 16
Card commerce is legal and priced by craft, rarity, difficulty, legality, and history.
System / 17
Selling forbidden cards is a grave crime — uncontrolled Void work, mind-breaking Sound seals, and their kin.
System / 18
Syleth grows best in the neutral central lowlands — which is why the card economy's heart sits on politically shared ground.