Card Wars
The long wars fought with element cards (384–431 KM) that hardened card law and built the Asterion Pact.
Era
384-431 KM
Event type
war
The element cards changed the balance of power, and power noticed. From 384 to 431 KM, cities and factions turned the new cards into military advantage, and the Card Wars burned across the continent.
The wars taught the world what element seals do to dense cities, and the lessons became law: card-use statutes hardened, in-city card bans spread, and the foundations of the Asterion Pact were reinforced into a true international authority.
The crossroad settlements — mixed towns where lineages live side by side — grew strong in the wars'' aftermath, built on the useful memory of what the alternative looks like.
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