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Storm
Storm is the element of motion and open sky — born in Auralis after the Sky Rift of 356 KM.
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Storm was born when the sky over Auralis cracked in 356 KM and an unnatural tempest raged for weeks. The people who survived learned to read the storm''s force by instinct rather than fear it.
For the Stormblood, movement is life. Freedom, travel, speed, and a sure sense of direction sit at the center of their culture; staying still too long feels like a kind of rot. Reading wind directions is a basic skill taught to children.
Storm cards favor momentum: lightning strikes, gale wards, and effects that carry people and cargo across distances that used to take seasons.
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