Term / 01
KM
KM — the Card Era. Year 0 is the year the first true card was made; negative dates come before it.
Discovery Index
Term / 01
KM — the Card Era. Year 0 is the year the first true card was made; negative dates come before it.
Term / 02
People with no natural elemental affinity — the majority of society.
Term / 03
A certified master of card craft — production, activation, and seal knowledge.
Term / 04
A specialist who tracks Void creatures and seals Void leaks.
Term / 05
The historical period since the first true card was made in 0 KM.
Term / 06
The standard currency of the world.
Term / 07
The plant whose fibers carry seal power — the raw material of every true card.
Term / 08
A symbol-structure that guides raw magic safely — the foundation of all card work.
Term / 09
An elementless card of pure seal work — the oldest and most universal card type.
Term / 10
A card carrying one of the seven catastrophe-born elements.
Term / 11
The inheritance of a deck — technique, seal style, selection, and worldview, not everlasting cards.
Term / 12
The reality-corroding substance that taints plants after a Void Gate opens.
Term / 13
The insult society uses for those who returned from the Void.
Term / 14
A passage between the world and the Void dimension.
Term / 15
The seven great disasters (318–421 KM) that gave birth to the elements.
Term / 16
A mixed settlement where different lineages live together — like Velora.
Term / 17
The forbidden zone where the world thins against the Void.
Term / 18
The great international authority for defense, crisis, and card-law cooperation.
Term / 19
A card whose production, sale, or use is a grave crime.